
Find your rhythm.
Mine ore in Stonehollow Quarry, cut logs in Whispering Woods, or fish in Silverwater River. Keep an activity running while you explore the menus, then return to the materials and XP you have earned.
SMALL BEGINNINGS. ENDLESS ADVENTURES.
Welcome to EmberWilds. Mine your first ore, forge your next weapon, and venture into the wilds. Grow your skills in an idle RPG where every resource has a purpose and every adventure starts with you.
Play in your browser · No game download
Gather and craft while away, for up to 8 hours.

YOUR JOURNEY, YOUR PACE
Follow a resource from the quarry to the forge to the battlefield. Train at your own pace, meet the level requirements for new recipes, and choose what to work toward next.
Captured in EmberWilds. Select a gameplay image to view it full size.

Mine ore in Stonehollow Quarry, cut logs in Whispering Woods, or fish in Silverwater River. Keep an activity running while you explore the menus, then return to the materials and XP you have earned.

Smelt your ore and smith armor and weapons. Cook your catch for healing food, or fletch logs into bows and crossbows. Higher skills unlock new materials and recipes for your next upgrade.

Challenge the creatures of Mossmere Meadow, Ironwood Wilds, and Ember Depths. Choose your attacks, eat to heal, and collect loot. Train Melee, Ranged, Magic, or Defence through your equipment and stance.

MEET YOUR ADVENTURER
Make an adventurer you want to come back to. The My Emberwild studio brings your character to life in the same low-poly world you will see in combat.
THE WILDS ARE CALLING
Your first resource is only a few clicks away. Create an account to save your adventure and return to it in your browser.
Already exploring EmberWilds? Use “Already have an account? Sign in” beside the form to continue your saved journey.
Create an account or sign in to keep exploring.
Your journey is saved automatically.
Gather resources while away, for up to 8 hours.
BEFORE YOU SET OUT
EmberWilds is a fantasy browser idle RPG built around gathering, crafting, character customization, and manual turn-based combat. Train skills, unlock recipes, equip your adventurer, and explore increasingly dangerous combat areas.
Your selected gathering or crafting activity can progress for up to 8 hours while you are away. Crafting needs enough materials to continue. Combat uses manual turns and does not run offline.
No game download is needed. Play through the website in your browser. An account saves your progress, and the 3D character and combat previews use WebGL in supported browsers.
The interface adapts to smaller screens, so you can gather, manage your equipment, and take combat turns in a mobile browser. The 3D previews depend on your device and browser's graphics support.
Chat with the realm, add friends, send private messages, and compare skill progress on the leaderboards. Combat encounters are played individually.
THE STONEHOLLOW QUARRY
A patient swing. A little luck. Something valuable beneath the stone.
Your saved equipment appears on your character. Activity previews use a matching tool. Pocket items remain listed here.
YOUR ADVENTURER
Drag to rotate · Scroll or use Zoom to move closer · Focus the scene and use arrow keys to turn
Animation previews are cosmetic. Your training and combat continue separately. Tools appear automatically in skill previews.
The ring of steel echoes through the valley.
Rich veins await a steady hand.
Embers glow beneath the mountain.
Turn hard-won ore into bars, one patient strike at a time.
Smelt two matching ores into a bar, then shape bars into armor and weapons. Each bar, armor, and weapon recipe requires its listed Blacksmithing level. Crafting repeats while supplies last.
Purchased gear goes into your inventory. Equip it there or in the Equipment menu.
One item per timed cycle. Crafting repeats until stopped or ingredients run out. Each recipe requires the listed Cooking or Fletching level.
Choose an area to discover its monsters.
Preparing the battlefield...
Win or flee to change equipment or resume gathering. New encounters begin at full health.
Hit chance = (your style level + equipment attack bonus) / monster defence, capped at 100%. Damage = style level + weapon power. Enemies use their attack against your Defence level + equipped defence. The equipped weapon selects melee, ranged, or magic. Successful damage and victory XP train your equipped style, or Defence when Defensive attack is enabled. Enemy turns also train Defence. Defensive attacks keep offensive stats and take 60% of incoming damage, rounded up to whole HP. Combat level is Melee + Ranged + Magic + Defence.
EMBERWILDS HISCORES
Highest total level · Total XP breaks ties
| Rank | Adventurer | Total level | Total XP | Skill XP |
|---|
Loading rankings...
25 adventurers per page. Rankings use saved skill progress. Total level counts trained skills once.
Your next chapter starts with a single action.
Realm chat Global · Friends · Private messages